Milestones and key releases as we forge DTAT.
Finish creating and balancing the first 100 cards & items.
Finish creating and testing the first Dungeons and Campaigns.
Finish polishing up and fixing any snags from testing.
Open a closed alpha for <100 players. Gather feedback and balance data.
Open a public alpha for 100+ players. Gather feedback and balance data.
Finalise gameplay mechanics, balance, and content.
Develop automatic revenue share for chosen charities (more to come on this).
Open a public beta. Gather feedback and balance data. Accounts become permanent at this point. No more resets.
Frequent balance patches and content drops.
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